تصور کردن یک مدل آموزشی آموزشی مبتنی بر ساخت و ساز سازنده و با استفاده از tabletop تولید نقش آفرینی آموزش ادبیات ance در کلاس های انگلیسی دبیرستان
Abstract: In today’s K-12 educational environment with the newly adopted Common Core State Standards (CCSS), improving student literacy as a foundational skill to obtain success in all other subject areas is one of the most important goals. Unfortunately, many literature curricula suffer from a lack of innovative pedagogy despite the introduction of various educational technologies meant to aid student learning. This study focused on developing a new game-based constructionist pedagogical model for literature education using tabletop role-playing game creation. Using Shulman’s (1987) Pedagogical Content Knowledge (PCK) that eventually evolved into Mishra and Kohler’s (2006) Technological Pedagogical Content Knowledge (TPACK) as the main theoretical framework, this design-based research showed how tabletop role-playing game creation as a constructionist pedagogical strategy successfully helped high school students to receive the benefits of high quality literature education.
Keywords: Constructionist learning theory,Design-based research,Game-based learning,High school literature education pedagogy and common core standards,Role-playing games, Technological Pedagogical and Content Knowledge framework